![]() ![]() With each new area you go to, you will find a vendor that will sell some new weapons and armor, so it is always worthwhile to check when discovering a new location. Taking down these Zeugles as Tales of Arise calls them will net you some rare material needed for crafting the best weapons. You can usually find these because they are about 10 times the size of your normal enemies and usually out-level you by quite a bit. The special materials you need to get to craft the most powerful weapons and armor often come from the most powerful enemies on the map. This is instead of the basic collect X amount of money to buy a weapon and although it still will cost you a pretty penny to purchase the better weapons, there is an extra element of collecting materials as well. Tales of Arise utilizes a crafting system in order to get the newest and most powerful weapons. Some are very creative, so I won’t spoil the fun for you here. Learning the intricacies of what each boost attack does is crucial and luckily a tutorial will pop up showing you exactly what they do when you gain a new character. That means if an enemy is about to unleash some devastating spell on you as they tend to do if you have Rinwell’s boost attack ready to go, she will not only cancel the enemy’s Arte but absorb it for herself to be used later in the battle. The best example of this is Rinwell’s boost attack is to cancel out the Artes that are being cast by enemies. See, with certain characters, the boost attack is a crucial part of taking down some of the game’s toughest bosses. They could’ve just stopped here and said these attacks do massive damage and that’s all, but nope, Tales of Arise wants a bit more out of you here. The Tales series has always emphasized multiple playable characters and here with Tales of Arise, not only can you switch between characters, but you can summon them to perform devastating attacks when the boost gauge is full. Figuring out which ones lead best into each other is part of the fun. Just starting out, you should definitely be looking for combos that start on the ground, go into the air, and then end back on the ground to get the best damage. Once in the air, you get access to 3 completely different Artes that can juggle your opponents or smash them into the earth for huge damage. For example, several Artes allow you to launch your enemy into the air. If you choose to just spam one Arte attack though, the damage will go down each time you use it, so it’s best to experiment with different Artes that lead into each other. The thing to keep in mind is that combos are most effective when switching up your Arte’s from attack to attack. Each Arte takes up a certain amount of the Soul Gauge, so you can’t use them infinitely, although basic attacks will build this gauge up in a short amount of time if you run low. Combos are when you use one Arte after the other, often setting up a long chain of strikes that can deal some impressive damage in a short period of time. CombosĮarly on in Tales of Arise, you will only have a few different Artes to choose from, regardless of that though, you will start out with at least two Artes, and with that comes the ability to create combos. Countering is pretty important on the lower difficulties and absolutely vital on the harder ones. ![]() ![]() as progression through your skill tree will unlock further counter moves such as being able to immediately use a counterattack following your defeat of an enemy on the next available enemy on the battlefield. From here, using basic attack will zip you across the battlefield to whoever’s attack you dodged and lay into them with a powerful counter-attack. When you execute a perfectly timed dodge, you can attack with something called Counter edge and you will be rewarded with a slick, slow-mo effect that gives you a second to process your next button input.
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